Critical Role's Creators Won't Repeat Past Mistakes with The Mighty Nein

The highly anticipated animated series this new production, originating from the entertainment powerhouse Critical Role, is arriving very soon. While this isn't the Dungeons & Dragons team's first foray into animated storytelling—after their first series which premiered in recent years—the creators have gained valuable experience to approach things differently.

The Difficulty of Translating Live-Play Freedom

Transforming a live-play tabletop session into a structured animated production is a complex task. The core appeal of Dungeons & Dragons lies in its limitless possibilities, where players and the Dungeon Master collaborate to develop a narrative. A key original members, acting as executive producer for the new series, described this dynamic as “the chaotic nature of live gaming.”

However, that level of chaos isn't suitable for scripted screen productions.

Image: A promotional still from the new animated series

Gaining Insight from Past Experiences

The journey began with a public fundraising effort for their first animated project. Reaction was overwhelming, with financial targets achieved rapidly and millions collected within days. What started as a short feature evolved into a full series, picked up by a leading platform for more installments. Despite the victory, it involved key learnings.

“What we discovered from creating the first series was that we were uncertain if future episodes would be approved. Therefore, we packed a lot into one season,” a founder explained. “In some parts, the pacing was affected, but this time we're taking our time and using a session zero method.”

For the uninitiated, a session zero in Dungeons & Dragons is when the group and the game leader establish guidelines, expectations, backstories, and personal limits prior to beginning the actual campaign.

Image: A scene featuring characters from the upcoming series

A Different Rhythm and Longer Episodes

This means that The Mighty Nein will unfold at a more measured pace compared to its predecessor. Some might see a risk—since the story could be left unfinished if not renewed—the group's proven track record makes that very improbable.

Viewers have already seen preview footage of pivotal scenes, such as first meetings that were only discussed in the initial game sessions. It implies that both newcomers and returning fans will find something to enjoy when the show premieres.

Additionally, episodes of The Mighty Nein are longer than those of the previous series, running around 44 minutes versus shorter durations. This allows greater opportunity to explore character development and world-building. Producers have hinted at fresh paths for specific roles, including deeper backstories for ones who were underdeveloped due to scheduling conflicts.

Image: Another preview image showcasing the animation style

Balancing Fidelity and Creative Adaptation

Even with benefits of extended runtimes, the creators acknowledge that some viewers hope everything stays the same. But, as a original members explained, that's simply impossible.

“We don't have sufficient time to include every moment from a lengthy gaming series of lengthy sessions,” the co-founder stated. Through editing, the included moments can become richer. “It's possible to strengthen the impact of scenes by modifying their placement. Audiences will see the fan-favorite events—they might just unfold in new ways.”

For avid viewers, the cast's appeal makes the sometimes rambling game sessions enjoyable. However, that style lacks the tight structure required for television. So, as the producer aptly described, all the elements that make live role-playing fun must be “condensed into this new form” for the cartoon adaptation. Sounds tasty.


The condensed version of Critical Role's second campaign, The Mighty Nein, debuts on November 19, only on a major streaming service.

Valerie Martin
Valerie Martin

Tech enthusiast and writer with a passion for exploring emerging technologies and their impact on society.